I've made motion graphics and broadcast packages for clients such as Crown Channel, Amazon, and Wisecrack, working in both live and pre-recorded productions.
I've used Unreal Engine and motion tracking to build virtual backdrops for film and broadcast. This allows for real-time 3D visual effects to be recorded in-camera without the need for post-production.
I use Unreal Engine, 3D modeling, and motion capture to perform as a digital character in an interactive live stream. Viewers in chat can change the environment and care for virtual pets that can evolve and compete in races.
I've illustrated and 3D modeled for projects ranging from book covers, zines, fan conventions, consumer products, and animation.
I've produced graphic designs for broadcast and print for clients such as Amazon, Ascensia Diabetes Care, and the University of California Irvine.
In addition to creative work, I've done fast-paced production art for companies such as Nike, Ann Taylor, Lou and Grey, and the Pokémon Company International.
I make use of skills ranging from photo retouching models and clothing, translating and replacing text, creating templates, batch processing, and quality control.